Post by Asyrx on Feb 21, 2019 21:49:22 GMT
Today I have a list of what we are working on. This may come in one big patch, or if we feel that we can get something in that works correctly, possibly multiple.
PRIORITY - CLASSES
Werewolves - Currently being worked on by Karsus -- Will add elemental sigils for each form, gaining in power
No aggro from mobs
More armor
Monks - Monk stun is being worked on by Karsus, as well as buffing chop damage.
Coven - Wither Dex, Wither Con, Wither Intel at .V single target
Life/Mana Drain Spell rolled into one.
Add a Multi-Debuff at lvl 60 that is Full.Wither or Curse that is Wither Dex/Con/Intel/Str at 3 single target
Add a room debuff at Wither.II at lvl 60
Rifts (will then give storms to wizards)
Bombs - Bomb timer is too long. Set to 5 seconds to explode.
-If you do nothing after activating the bomb (holding it, dropping it, giving it) it hits everything in the room -- enemies, friends, and self.
-Bombs can be picked up after thrown by anyone
"Bombs hit either with full damage or completely miss. Seem to only miss vs higher level targets. A hit does the same damage no matter the level of the enemy
Not sure if damage and miss rate is based on the bomb or the level of the caster. Seems like it's based on bomb. Which means a high level goblin won't do any more and will still miss like a 40 goblin"
^ will be looked into
GENERAL
Rezz Scrolls need to change:
-Lets scrap sayto corpse res
-Add read scroll <name of player>
-Rezzing a player leaves them at low health
-Timer on reading a scroll
-Player should be laying down after being rezzed and is forced to stand
-Limit to only your realm
-Guard is being worked on by Vassi
-Walls can be figured out with Doorway Guardian behavior
-Remove XP sharing with pets
-Add RP's to player for a pet kill
-Fix pets actually dying when killed (right now pets will stick around with 0 health)
Current Wall Iteration:
We may be able to get in two sided walls earlier than we thought, so we're bouncing around with what want to do, but some kind of walls will be going into this next patch.
PRIORITY - CLASSES
Werewolves - Currently being worked on by Karsus -- Will add elemental sigils for each form, gaining in power
No aggro from mobs
More armor
Monks - Monk stun is being worked on by Karsus, as well as buffing chop damage.
Coven - Wither Dex, Wither Con, Wither Intel at .V single target
Life/Mana Drain Spell rolled into one.
Add a Multi-Debuff at lvl 60 that is Full.Wither or Curse that is Wither Dex/Con/Intel/Str at 3 single target
Add a room debuff at Wither.II at lvl 60
Rifts (will then give storms to wizards)
Bombs - Bomb timer is too long. Set to 5 seconds to explode.
-If you do nothing after activating the bomb (holding it, dropping it, giving it) it hits everything in the room -- enemies, friends, and self.
-Bombs can be picked up after thrown by anyone
"Bombs hit either with full damage or completely miss. Seem to only miss vs higher level targets. A hit does the same damage no matter the level of the enemy
Not sure if damage and miss rate is based on the bomb or the level of the caster. Seems like it's based on bomb. Which means a high level goblin won't do any more and will still miss like a 40 goblin"
^ will be looked into
GENERAL
Rezz Scrolls need to change:
-Lets scrap sayto corpse res
-Add read scroll <name of player>
-Rezzing a player leaves them at low health
-Timer on reading a scroll
-Player should be laying down after being rezzed and is forced to stand
-Limit to only your realm
-Guard is being worked on by Vassi
-Walls can be figured out with Doorway Guardian behavior
-Remove XP sharing with pets
-Add RP's to player for a pet kill
-Fix pets actually dying when killed (right now pets will stick around with 0 health)
Current Wall Iteration:
We may be able to get in two sided walls earlier than we thought, so we're bouncing around with what want to do, but some kind of walls will be going into this next patch.