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Post by soulreaver on Feb 24, 2019 16:57:37 GMT
I understand that combat stance was changed because it was felt a few tapper classes were leveling too fast without needing to use their core ability (tap). But the change just forced them to use tap, which still allows them to level at a fairly decent rate. But there are other classes affected by the change that simply can't go and hunt in level appropriate areas now because having more than 4 mobs in a room is a good way to get yourself killed even in the best gear. Can we scale the change back to defensive with direct staves until some other fixes are implemented so the non tappers have a bit easier time please?
Thanks,
Soulreaver
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Post by baalzy on Mar 9, 2019 20:23:19 GMT
More attention needs to be given staves / spells in general. The problem I'm running up against is there are basically no weapon upgrades from 43 to 60 as a channel staff user. They basically all use level 35 spells and have similar dmg stats (and the dmg of the weapon isn't where your power comes from). We need to add some level 40 damage spells so that staves in the lvl 50-60 range can make use of them.
Additionally, most staves with Pain on them are just garbage. All pain staves from 40-59 have Pain4 on them, which is a level 25 spell instead of Pain5, the level 35 spell.
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